{
 "id": 54012,
 "code_name": "Officer Cui",
 "name": "阿崔巡查",
 "desc": "虽然本体是邦布，但比治安犬更具威慑力！",
 "rarity": 4,
 "icon": "UI/Sprite/A1DynamicLoad/BangbooModGarage/UnPacker/BangbooRole/BangbooGarageRole25.png",
 "stats": {
  "endurance": 180,
  "hp_max": 396,
  "hpupgrade": 471237,
  "attack": 72,
  "attack_upgrade": 360408,
  "break_stun": 103,
  "element_abnormal_power": 110,
  "defence": 28,
  "def_upgrade": 78871,
  "crit": 500,
  "pen_ratio": 0,
  "crit_dmg": 5000
 },
 "level": {
  "1": {
   "hp_max": 0,
   "attack": 0,
   "defence": 0,
   "level_max": 10,
   "level_min": 0,
   "materials": {
    "10": 15000,
    "102010": 4
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 0
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 0
    }
   }
  },
  "2": {
   "hp_max": 207,
   "attack": 67,
   "defence": 35,
   "level_max": 20,
   "level_min": 10,
   "materials": {
    "10": 35000,
    "102020": 12
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 450
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 0
    }
   }
  },
  "3": {
   "hp_max": 414,
   "attack": 333,
   "defence": 69,
   "level_max": 30,
   "level_min": 20,
   "materials": {
    "10": 75000,
    "102020": 20
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 2250
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 0
    }
   }
  },
  "4": {
   "hp_max": 621,
   "attack": 1000,
   "defence": 104,
   "level_max": 40,
   "level_min": 30,
   "materials": {
    "10": 125000,
    "102030": 10
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 2250
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 2500
    }
   }
  },
  "5": {
   "hp_max": 828,
   "attack": 2666,
   "defence": 139,
   "level_max": 50,
   "level_min": 40,
   "materials": {
    "10": 250000,
    "102030": 20
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 4500
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 2500
    }
   }
  },
  "6": {
   "hp_max": 1034,
   "attack": 6665,
   "defence": 173,
   "level_max": 60,
   "level_min": 50,
   "materials": {},
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 4500
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 5000
    }
   }
  }
 },
 "skill": {
  "a": {
   "level": {
    "1": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "2": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "3": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "4": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "5": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "6": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "7": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "8": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "9": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    },
    "10": {
     "name": "呜！汪汪！",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，发动两段攻击，连续撕咬前方敌人，造成<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401201, Prop:1001}*2|{Skill:5401201, Prop:1002}*2|26秒"
    }
   }
  },
  "b": {
   "level": {
    "1": {
     "name": "临时治安犬",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[新艾利都治安局]</color>阵营的角色时触发：发动<color=#FFFFFF>[主动技]</color>时，有50%概率追加1段撕咬攻击，该效果最多连续触发3次；<color=#FFFFFF>[邦布连携技]</color>造成的伤害提升35%。",
     "property": [
      "伤害提升"
     ],
     "param": "35%"
    },
    "2": {
     "name": "临时治安犬",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[新艾利都治安局]</color>阵营的角色时触发：发动<color=#FFFFFF>[主动技]</color>时，有50%概率追加1段撕咬攻击，该效果最多连续触发3次；<color=#FFFFFF>[邦布连携技]</color>造成的伤害提升43%。",
     "property": [
      "伤害提升"
     ],
     "param": "43%"
    },
    "3": {
     "name": "临时治安犬",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[新艾利都治安局]</color>阵营的角色时触发：发动<color=#FFFFFF>[主动技]</color>时，有50%概率追加1段撕咬攻击，该效果最多连续触发3次；<color=#FFFFFF>[邦布连携技]</color>造成的伤害提升52%。",
     "property": [
      "伤害提升"
     ],
     "param": "52%"
    },
    "4": {
     "name": "临时治安犬",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[新艾利都治安局]</color>阵营的角色时触发：发动<color=#FFFFFF>[主动技]</color>时，有50%概率追加1段撕咬攻击，该效果最多连续触发3次；<color=#FFFFFF>[邦布连携技]</color>造成的伤害提升60%。",
     "property": [
      "伤害提升"
     ],
     "param": "60%"
    },
    "5": {
     "name": "临时治安犬",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[新艾利都治安局]</color>阵营的角色时触发：发动<color=#FFFFFF>[主动技]</color>时，有50%概率追加1段撕咬攻击，该效果最多连续触发3次；<color=#FFFFFF>[邦布连携技]</color>造成的伤害提升70%。",
     "property": [
      "伤害提升"
     ],
     "param": "70%"
    }
   }
  },
  "c": {
   "level": {
    "1": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "2": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "3": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "4": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "5": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "6": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "7": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "8": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "9": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    },
    "10": {
     "name": "汪汪汪汪！",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n连续撕咬前方范围内的敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401202, Prop:1001}|{Skill:5401202, Prop:1002}"
    }
   }
  }
 },
 "skill_prop": {
  "5401201": {
   "1001": {
    "main": 27700,
    "growth": 2770,
    "format": "%"
   },
   "1002": {
    "main": 10100,
    "growth": 1010,
    "format": "%"
   },
   "element_accumulation_value": 13000
  },
  "5401202": {
   "1001": {
    "main": 83400,
    "growth": 8340,
    "format": "%"
   },
   "1002": {
    "main": 11900,
    "growth": 1190,
    "format": "%"
   },
   "element_accumulation_value": 35800
  }
 }
}