{
 "id": 54017,
 "code_name": "Belion",
 "name": "狮耶",
 "desc": "轻盈自在，正是武学奥义所在。",
 "rarity": 4,
 "icon": "UI/Sprite/A1DynamicLoad/BangbooModGarage/UnPacker/BangbooRole/BangbooGarageRole36.png",
 "stats": {
  "endurance": 180,
  "hp_max": 396,
  "hpupgrade": 471237,
  "attack": 72,
  "attack_upgrade": 360408,
  "break_stun": 103,
  "element_abnormal_power": 110,
  "defence": 28,
  "def_upgrade": 78871,
  "crit": 500,
  "pen_ratio": 0,
  "crit_dmg": 5000
 },
 "level": {
  "1": {
   "hp_max": 0,
   "attack": 0,
   "defence": 0,
   "level_max": 10,
   "level_min": 0,
   "materials": {
    "10": 15000,
    "102010": 4
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 0
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 0
    }
   }
  },
  "2": {
   "hp_max": 207,
   "attack": 67,
   "defence": 35,
   "level_max": 20,
   "level_min": 10,
   "materials": {
    "10": 35000,
    "102020": 12
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 450
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 0
    }
   }
  },
  "3": {
   "hp_max": 414,
   "attack": 333,
   "defence": 69,
   "level_max": 30,
   "level_min": 20,
   "materials": {
    "10": 75000,
    "102020": 20
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 2250
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 0
    }
   }
  },
  "4": {
   "hp_max": 621,
   "attack": 1000,
   "defence": 104,
   "level_max": 40,
   "level_min": 30,
   "materials": {
    "10": 125000,
    "102030": 10
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 2250
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 2500
    }
   }
  },
  "5": {
   "hp_max": 828,
   "attack": 2666,
   "defence": 139,
   "level_max": 50,
   "level_min": 40,
   "materials": {
    "10": 250000,
    "102030": 20
   },
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 4500
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 2500
    }
   }
  },
  "6": {
   "hp_max": 1034,
   "attack": 6665,
   "defence": 173,
   "level_max": 60,
   "level_min": 50,
   "materials": {},
   "extra": {
    "20101": {
     "prop": 20101,
     "name": "暴击率",
     "format": "{0:0.#%}",
     "value": 4500
    },
    "21101": {
     "prop": 21101,
     "name": "暴击伤害",
     "format": "{0:0.#%}",
     "value": 5000
    }
   }
  }
 },
 "skill": {
  "a": {
   "level": {
    "1": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "2": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "3": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "4": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "5": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "6": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "7": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "8": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "9": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    },
    "10": {
     "name": "舞球摇凤",
     "desc": "<color=#FFFFFF>[主动技]</color>\n招式发动时，向敌人投射石球，石球会在敌人之间弹射，并对命中的所有敌人造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率",
      "冷却时间"
     ],
     "param": "{Skill:5401701, Prop:1001}|{Skill:5401701, Prop:1002}|30秒"
    }
   }
  },
  "b": {
   "level": {
    "1": {
     "name": "纵云之道",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[云岿山]</color>阵营的角色时触发：狮耶造成的伤害提升25%；代理人发动<color=#FFFFFF>[终结技]</color>时，狮耶<color=#FFFFFF>[主动技]</color>的冷却时间减少4秒，最多触发2次，狮耶发动<color=#FFFFFF>[主动技]</color>时刷新可触发次数。",
     "property": [
      "所需[云岿山]角色数",
      "伤害提升",
      "冷却时间减少"
     ],
     "param": "2|25%|4秒"
    },
    "2": {
     "name": "纵云之道",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在2名或以上<color=#FFFFFF>[云岿山]</color>阵营的角色时触发：狮耶造成的伤害提升31%；代理人发动<color=#FFFFFF>[终结技]</color>时，狮耶<color=#FFFFFF>[主动技]</color>的冷却时间减少4秒，最多触发2次，狮耶发动<color=#FFFFFF>[主动技]</color>时刷新可触发次数。",
     "property": [
      "所需[云岿山]角色数",
      "伤害提升",
      "冷却时间减少"
     ],
     "param": "2|31%|4秒"
    },
    "3": {
     "name": "纵云之道",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[云岿山]</color>阵营的角色时触发：狮耶造成的伤害提升37%；代理人发动<color=#FFFFFF>[终结技]</color>时，狮耶<color=#FFFFFF>[主动技]</color>的冷却时间减少4秒，最多触发2次，狮耶发动<color=#FFFFFF>[主动技]</color>时刷新可触发次数。",
     "property": [
      "所需[云岿山]角色数",
      "伤害提升",
      "冷却时间减少"
     ],
     "param": "1|37%|4秒"
    },
    "4": {
     "name": "纵云之道",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[云岿山]</color>阵营的角色时触发：狮耶造成的伤害提升43%；代理人发动<color=#FFFFFF>[终结技]</color>时，狮耶<color=#FFFFFF>[主动技]</color>的冷却时间减少4秒，最多触发2次，狮耶发动<color=#FFFFFF>[主动技]</color>时刷新可触发次数。",
     "property": [
      "所需[云岿山]角色数",
      "伤害提升",
      "冷却时间减少"
     ],
     "param": "1|43%|4秒"
    },
    "5": {
     "name": "纵云之道",
     "desc": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[云岿山]</color>阵营的角色时触发：狮耶造成的伤害提升50%；代理人发动<color=#FFFFFF>[终结技]</color>时，狮耶<color=#FFFFFF>[主动技]</color>的冷却时间减少4秒，最多触发2次，狮耶发动<color=#FFFFFF>[主动技]</color>时刷新可触发次数。",
     "property": [
      "所需[云岿山]角色数",
      "伤害提升",
      "冷却时间减少"
     ],
     "param": "1|50%|4秒"
    }
   }
  },
  "c": {
   "level": {
    "1": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "2": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "3": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "4": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "5": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "6": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "7": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "8": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "9": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    },
    "10": {
     "name": "银狮奔雷",
     "desc": "<color=#FFFFFF>[邦布连携技]</color>\n旋转撞击前方敌人，造成大量<color=#F0D12B>物理伤害</color>。",
     "property": [
      "伤害倍率",
      "失衡倍率"
     ],
     "param": "{Skill:5401702, Prop:1001}|{Skill:5401702, Prop:1002}"
    }
   }
  }
 },
 "skill_prop": {
  "5401701": {
   "1001": {
    "main": 96000,
    "growth": 9600,
    "format": "%"
   },
   "1002": {
    "main": 35100,
    "growth": 3510,
    "format": "%"
   },
   "element_accumulation_value": 45000
  },
  "5401702": {
   "1001": {
    "main": 91000,
    "growth": 9100,
    "format": "%"
   },
   "1002": {
    "main": 13000,
    "growth": 1300,
    "format": "%"
   },
   "element_accumulation_value": 39000
  }
 }
}