{
 "id": 1181,
 "icon": "IconRole20",
 "name": "格莉丝",
 "code_name": "Grace",
 "rarity": 4,
 "weapon_type": {
  "3": "Anomaly"
 },
 "element_type": {
  "203": "Electric"
 },
 "hit_type": {
  "103": "Pierce"
 },
 "camp": {
  "3": "白祇重工"
 },
 "gender": 2,
 "partner_info": {
  "birthday": "04/14",
  "full_name": "格莉丝·霍华德",
  "gender": "女",
  "icon_path": "UI/Sprite/A1DynamicLoad/IconRoleCircle/UnPacker/IconRoleCircle20.png",
  "inter_knot_icon": "UI/Sprite/A1DynamicLoad/InterKnot/UnPacker/IconInterknotAvatar/IconInterKnotRole0020.png",
  "impression_f": "总觉得格莉丝对着机械说话的语气，很像人类对着猫猫或者其他可爱小动物说话的感觉…是我的错觉吗？",
  "impression_m": "是你对猫猫说话的感觉吧。\n比起这个，Fairy竟然已经开始思考「我是谁」这样的哲学问题了吗…",
  "impressions": [
   "对格莉丝的印象：\n · 格莉丝的作息说实话有点恐怖",
   " · 对可爱的机械，格莉丝永远充满热爱",
   " · 如何制作一只格莉丝：80%「疯狂科学家」作风，10%似水柔情，10%…商业机密"
  ],
  "profile_desc": "格莉丝，白祇重工的技术专家，是将空洞内重工机械技术专利发展完善的核心人才。\n醉心于齿轮、金属和电线，是当之无愧的「机械宅」。看到感兴趣的机械设备后会两眼放光，迫不及待想要拆卸研究：\n「这冷峻硬朗的线条，真美啊…看得让人心痒痒的~」\n\n在面对机械时，格莉丝总是会表现出超凡的耐心，把这些精密的金属构成物当做自己的孩子般宠爱。\n据相关信息判断，格莉丝是唯一敢喊珂蕾妲「小不点」却不会被她锤胫骨的人。\n提问：在格莉丝的认知范围内，我是否也算是机械？但我目前并没有实体，因此也不存在齿轮，金属或电线之类的部件。",
  "role_icon": "IconRole/UnPacker/IconRole20",
  "stature": "170",
  "unlock_condition": [
   "获得代理人",
   "完成委托「安比的困扰」",
   "完成代理人秘闻「钢铁的女巫」"
  ],
  "trust_lv": {
   "1": "格莉丝，白祇重工的技术专家，是将空洞内重工机械技术专利发展完善的核心人才。\n醉心于齿轮、金属和电线，是当之无愧的「机械宅」。看到感兴趣的机械设备后会两眼放光，迫不及待想要拆卸研究：\n「这冷峻硬朗的线条，真美啊…看得让人心痒痒的~」\n\n在面对机械时，格莉丝总是会表现出超凡的耐心，把这些精密的金属构成物当做自己的孩子般宠爱。\n据相关信息判断，格莉丝是唯一敢喊珂蕾妲「小不点」却不会被她锤胫骨的人。\n提问：在格莉丝的认知范围内，我是否也算是机械？但我目前并没有实体，因此也不存在齿轮，金属或电线之类的部件。",
   "2": "",
   "3": "格莉丝的父母均为空洞相关的科研工作人员，在一次危险的空洞考察活动中双双失踪，不久被判定为死亡。独自一人的格莉丝被父母生前的友人霍尔斯，即白祇重工的前任社长，珂蕾妲的父亲所收养。因此格莉丝与珂蕾妲存在非血缘意义上的「姐妹」关系。",
   "4": ""
  }
 },
 "stats": {
  "armor": 0,
  "armor_growth": 0,
  "attack": 119,
  "attack_growth": 71181,
  "avatar_piece_id": 5181,
  "break_stun": 83,
  "crit": 500,
  "crit_damage": 5000,
  "crit_dmg_res": 0,
  "crit_res": 0,
  "defence": 48,
  "defence_growth": 65524,
  "element_abnormal_power": 115,
  "element_mystery": 116,
  "endurance": 0,
  "hp_growth": 816391,
  "hp_max": 602,
  "pen_delta": 0,
  "pen_rate": 0,
  "rbl": 1,
  "rbl_correction_factor": 10000,
  "rbl_probability": 0,
  "shield": 0,
  "shield_growth": 0,
  "sp_bar_point": 120,
  "sp_recover": 120,
  "stun": 0,
  "tags": [
   "Lisa",
   "Pierce",
   "Electric",
   "Female",
   "Camp3",
   "Size3",
   "AidTypeEvade",
   "Lisa",
   "EtherEyesSize3"
  ],
  "rp_max": 0,
  "rp_recover": 0,
  "ep_max": 0,
  "ep_recover": 0,
  "sharp_critical_damage": 0
 },
 "skill": {
  "basic": {
   "description": [
    {
     "name": "普通攻击：高压射钉",
     "desc": "点按 <IconMap:Icon_Normal> 发动：\n向前方进行至多四段的攻击，造成<color=#F0D12B>物理伤害</color>和<color=#2EB6FF>电属性伤害</color>；\n在<color=#FFFFFF>[普通攻击]</color>期间向侧方拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，可以发动垫步射击，调整身位并造成<color=#F0D12B>物理伤害</color>；\n格莉丝在<color=#FFFFFF>[普通攻击]</color>期间发动<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[强化特殊技]</color>、<color=#FFFFFF>[闪避]</color>、<color=#FFFFFF>[冲刺攻击]</color>、<color=#FFFFFF>[闪避反击]</color>时，不会打断<color=#FFFFFF>[普通攻击]</color>的连击段数。",
     "potential": [
      0
     ]
    },
    {
     "name": "普通攻击：高压射钉",
     "desc": "点按 <IconMap:Icon_Normal> 发动：\n向前方进行至多四段的攻击，造成<color=#F0D12B>物理伤害</color>和<color=#2EB6FF>电属性伤害</color>；\n在<color=#FFFFFF>[普通攻击]</color>期间向侧方拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，可以发动垫步射击，调整身位并造成<color=#F0D12B>物理伤害</color>，在<color=#FFFFFF>[普通攻击]</color>第一/第二段后发动时，继续点按 <IconMap:Icon_Normal> 会从<color=#FFFFFF>[普通攻击]</color>第三/第四段连击继续；\n格莉丝在<color=#FFFFFF>[普通攻击]</color>期间发动<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[强化特殊技]</color>、<color=#FFFFFF>[闪避]</color>、<color=#FFFFFF>[冲刺攻击]</color>、<color=#FFFFFF>[闪避反击]</color>时，不会打断<color=#FFFFFF>[普通攻击]</color>的连击段数。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "普通攻击：高压射钉",
     "param": [
      {
       "name": "一段伤害倍率",
       "desc": "{Skill:1181001, Prop:1001}",
       "param": {
        "1181001": {
         "main": 5510,
         "growth": 510,
         "format": "%",
         "damage_percentage": 5510,
         "damage_percentage_growth": 510,
         "stun_ratio": 1800,
         "stun_ratio_growth": 90,
         "sp_recovery": 6150,
         "sp_recovery_growth": 0,
         "fever_recovery": 47025,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 1708
        }
       },
       "potential": []
      },
      {
       "name": "二段伤害倍率",
       "desc": "{Skill:1181002, Prop:1001}",
       "param": {
        "1181002": {
         "main": 5970,
         "growth": 550,
         "format": "%",
         "damage_percentage": 5970,
         "damage_percentage_growth": 550,
         "stun_ratio": 3470,
         "stun_ratio_growth": 160,
         "sp_recovery": 11890,
         "sp_recovery_growth": 0,
         "fever_recovery": 91025,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 3302
        }
       },
       "potential": []
      },
      {
       "name": "三段伤害倍率",
       "desc": "{Skill:1181003, Prop:1001}",
       "param": {
        "1181003": {
         "main": 12480,
         "growth": 1140,
         "format": "%",
         "damage_percentage": 12480,
         "damage_percentage_growth": 1140,
         "stun_ratio": 7160,
         "stun_ratio_growth": 330,
         "sp_recovery": 24540,
         "sp_recovery_growth": 0,
         "fever_recovery": 187550,
         "fever_recovery_growth": 0,
         "attribute_infliction": 6460,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 6817
        }
       },
       "potential": []
      },
      {
       "name": "四段伤害倍率",
       "desc": "{Skill:1181004, Prop:1001}",
       "param": {
        "1181004": {
         "main": 18630,
         "growth": 1700,
         "format": "%",
         "damage_percentage": 18630,
         "damage_percentage_growth": 1700,
         "stun_ratio": 10720,
         "stun_ratio_growth": 490,
         "sp_recovery": 40810,
         "sp_recovery_growth": 0,
         "fever_recovery": 311850,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 11335
        }
       },
       "potential": []
      },
      {
       "name": "垫步射击伤害倍率",
       "desc": "{Skill:1181015, Prop:1001}",
       "param": {
        "1181015": {
         "main": 4030,
         "growth": 370,
         "format": "%",
         "damage_percentage": 4030,
         "damage_percentage_growth": 370,
         "stun_ratio": 4030,
         "stun_ratio_growth": 190,
         "sp_recovery": 13800,
         "sp_recovery_growth": 0,
         "fever_recovery": 105600,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 3834
        }
       },
       "potential": []
      },
      {
       "name": "一段失衡倍率",
       "desc": "{Skill:1181001, Prop:1002}",
       "param": {
        "1181001": {
         "main": 1800,
         "growth": 90,
         "format": "%",
         "damage_percentage": 5510,
         "damage_percentage_growth": 510,
         "stun_ratio": 1800,
         "stun_ratio_growth": 90,
         "sp_recovery": 6150,
         "sp_recovery_growth": 0,
         "fever_recovery": 47025,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 1708
        }
       },
       "potential": []
      },
      {
       "name": "二段失衡倍率",
       "desc": "{Skill:1181002, Prop:1002}",
       "param": {
        "1181002": {
         "main": 3470,
         "growth": 160,
         "format": "%",
         "damage_percentage": 5970,
         "damage_percentage_growth": 550,
         "stun_ratio": 3470,
         "stun_ratio_growth": 160,
         "sp_recovery": 11890,
         "sp_recovery_growth": 0,
         "fever_recovery": 91025,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 3302
        }
       },
       "potential": []
      },
      {
       "name": "三段失衡倍率",
       "desc": "{Skill:1181003, Prop:1002}",
       "param": {
        "1181003": {
         "main": 7160,
         "growth": 330,
         "format": "%",
         "damage_percentage": 12480,
         "damage_percentage_growth": 1140,
         "stun_ratio": 7160,
         "stun_ratio_growth": 330,
         "sp_recovery": 24540,
         "sp_recovery_growth": 0,
         "fever_recovery": 187550,
         "fever_recovery_growth": 0,
         "attribute_infliction": 6460,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 6817
        }
       },
       "potential": []
      },
      {
       "name": "四段失衡倍率",
       "desc": "{Skill:1181004, Prop:1002}",
       "param": {
        "1181004": {
         "main": 10720,
         "growth": 490,
         "format": "%",
         "damage_percentage": 18630,
         "damage_percentage_growth": 1700,
         "stun_ratio": 10720,
         "stun_ratio_growth": 490,
         "sp_recovery": 40810,
         "sp_recovery_growth": 0,
         "fever_recovery": 311850,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 11335
        }
       },
       "potential": []
      },
      {
       "name": "垫步射击失衡倍率",
       "desc": "{Skill:1181015, Prop:1002}",
       "param": {
        "1181015": {
         "main": 4030,
         "growth": 190,
         "format": "%",
         "damage_percentage": 4030,
         "damage_percentage_growth": 370,
         "stun_ratio": 4030,
         "stun_ratio_growth": 190,
         "sp_recovery": 13800,
         "sp_recovery_growth": 0,
         "fever_recovery": 105600,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 3834
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100113": 2
    },
    "2": {
     "10": 3000,
     "100113": 3
    },
    "3": {
     "10": 6000,
     "100123": 2
    },
    "4": {
     "10": 9000,
     "100123": 3
    },
    "5": {
     "10": 12000,
     "100123": 4
    },
    "6": {
     "10": 18000,
     "100123": 6
    },
    "7": {
     "10": 45000,
     "100133": 5
    },
    "8": {
     "10": 67500,
     "100133": 8
    },
    "9": {
     "10": 90000,
     "100133": 10
    },
    "10": {
     "10": 112500,
     "100133": 12
    },
    "11": {
     "10": 135000,
     "100133": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "dodge": {
   "description": [
    {
     "name": "闪避：安全条款",
     "desc": "点按 <IconMap:Icon_Evade> 发动：\n快速的冲刺闪避；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "冲刺攻击：突击检查",
     "desc": "闪避时，点按 <IconMap:Icon_Normal> 发动：\n向前方滑铲扫射，造成<color=#F0D12B>物理伤害</color>。",
     "potential": []
    },
    {
     "name": "闪避反击：违章处罚",
     "desc": "触发<color=#FFFFFF>[极限闪避]</color>后，点按 <IconMap:Icon_Normal> 发动：\n对敌人投掷一颗手雷，造成<color=#2EB6FF>电属性伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": [
      0
     ]
    },
    {
     "name": "闪避反击：违章处罚",
     "desc": "触发<color=#FFFFFF>[极限闪避]</color>后，点按 <IconMap:Icon_Normal> 发动：\n对敌人投掷一颗手雷，造成<color=#2EB6FF>电属性伤害</color>，随后自动发动<color=#FFFFFF>[普通攻击]</color>第四段；\n招式发动期间拥有无敌效果。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "冲刺攻击：突击检查",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181007, Prop:1001}",
       "param": {
        "1181007": {
         "main": 3330,
         "growth": 310,
         "format": "%",
         "damage_percentage": 3330,
         "damage_percentage_growth": 310,
         "stun_ratio": 1670,
         "stun_ratio_growth": 80,
         "sp_recovery": 5710,
         "sp_recovery_growth": 0,
         "fever_recovery": 43725,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 1586
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181007, Prop:1002}",
       "param": {
        "1181007": {
         "main": 1670,
         "growth": 80,
         "format": "%",
         "damage_percentage": 3330,
         "damage_percentage_growth": 310,
         "stun_ratio": 1670,
         "stun_ratio_growth": 80,
         "sp_recovery": 5710,
         "sp_recovery_growth": 0,
         "fever_recovery": 43725,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 1586
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "闪避反击：违章处罚",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181008, Prop:1001}",
       "param": {
        "1181008": {
         "main": 16420,
         "growth": 1500,
         "format": "%",
         "damage_percentage": 16420,
         "damage_percentage_growth": 1500,
         "stun_ratio": 15050,
         "stun_ratio_growth": 690,
         "sp_recovery": 15600,
         "sp_recovery_growth": 0,
         "fever_recovery": 119350,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4333,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 19334
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181008, Prop:1002}",
       "param": {
        "1181008": {
         "main": 15050,
         "growth": 690,
         "format": "%",
         "damage_percentage": 16420,
         "damage_percentage_growth": 1500,
         "stun_ratio": 15050,
         "stun_ratio_growth": 690,
         "sp_recovery": 15600,
         "sp_recovery_growth": 0,
         "fever_recovery": 119350,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4333,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 19334
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100113": 2
    },
    "2": {
     "10": 3000,
     "100113": 3
    },
    "3": {
     "10": 6000,
     "100123": 2
    },
    "4": {
     "10": 9000,
     "100123": 3
    },
    "5": {
     "10": 12000,
     "100123": 4
    },
    "6": {
     "10": 18000,
     "100123": 6
    },
    "7": {
     "10": 45000,
     "100133": 5
    },
    "8": {
     "10": 67500,
     "100133": 8
    },
    "9": {
     "10": 90000,
     "100133": 10
    },
    "10": {
     "10": 112500,
     "100133": 12
    },
    "11": {
     "10": 135000,
     "100133": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "special": {
   "description": [
    {
     "name": "特殊技：工程清障",
     "desc": "点按 <IconMap:Icon_Special> 发动：\n向前方投掷一颗手雷，造成<color=#2EB6FF>电属性伤害</color>；\n发动招式时，可以拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，向对应方向调整身位；\n招式发动期间抗打断等级提升。",
     "potential": [
      0
     ]
    },
    {
     "name": "特殊技：工程清障",
     "desc": "点按 <IconMap:Icon_Special> 发动：\n向前方投掷一颗手雷，造成<color=#2EB6FF>电属性伤害</color>；\n发动招式时，可以拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，向对应方向调整身位；\n消耗<color=#FFFFFF>[电能]</color>发动时可以闪避敌人的攻击；\n招式发动期间抗打断等级提升。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "强化特殊技：超规工程清障",
     "desc": "能量足够时，点按 <IconMap:Icon_SpecialReady> 发动：\n腾空跃起，并向前方投掷两颗手雷，造成大量<color=#2EB6FF>电属性伤害</color>；\n发动招式时，可以拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，向对应方向调整身位；\n招式发动期间拥有无敌效果。",
     "potential": [
      0
     ]
    },
    {
     "name": "强化特殊技：超规工程清障",
     "desc": "能量足够时，点按 <IconMap:Icon_SpecialReady> 发动：\n腾空跃起，并向前方投掷两颗手雷，造成大量<color=#2EB6FF>电属性伤害</color>；\n发动招式时，可以拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，向对应方向调整身位；\n若<color=#FFFFFF>[电能]</color>层数到达上限，会额外投掷一枚[涡流集束手雷]，在爆炸位置生成电磁场，持续牵引敌人，造成<color=#2EB6FF>电属性伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "[脉冲]",
     "desc": "发动[终结技]时，获得25层<color=#FFFFFF>[脉冲]</color>（上限25层），获得<color=#FFFFFF>[电能]</color>时会消耗一层<color=#FFFFFF>[脉冲]</color>；\n消耗<color=#FFFFFF>[脉冲]</color>获得8层<color=#FFFFFF>[电能]</color>时，下次投掷手雷时会额外丢出一枚脉冲手雷，并在命中处于<color=#FE437E>以太异常状态</color>、<color=#2EB6FF>电属性异常状态</color>、<color=#FF5521>火属性异常状态</color>、<color=#F0D12B>物理属性异常状态</color>、<color=#98EFF0>冰属性异常状态</color>、<color=#A6C5FD>风属性异常状态</color>的目标时，触发一次<color=#FFFFFF>[异放]</color>：额外结算一次原属性异常<color=#FE437E>560%</color>/<color=#2EB6FF>280%</color>/<color=#FF5521>700%</color>/<color=#F0D12B>50%</color>/<color=#98EFF0>70%</color>/<color=#A6C5FD>28%</color>的伤害；\n[脉冲]状态下解锁<color=#FFFFFF>[特殊技：工程清障·循环]</color>。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "特殊技：工程清障·循环",
     "desc": "[脉冲]状态下长按 <IconMap:Icon_Special> 发动：\n招式期间持续向前方投掷手雷，造成<color=#2EB6FF>电属性伤害</color>，每次投掷手雷获得一层<color=#FFFFFF>[电能]</color>；\n发动招式时，可以拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}，向对应方向调整身位，并可以闪避敌人的攻击；\n招式发动期间抗打断等级提升。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "特殊技：工程清障",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181005, Prop:1001}",
       "param": {
        "1181005": {
         "main": 4210,
         "growth": 390,
         "format": "%",
         "damage_percentage": 4210,
         "damage_percentage_growth": 390,
         "stun_ratio": 4210,
         "stun_ratio_growth": 200,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 110275,
         "fever_recovery_growth": 0,
         "attribute_infliction": 7003,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 2002
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181005, Prop:1002}",
       "param": {
        "1181005": {
         "main": 4210,
         "growth": 200,
         "format": "%",
         "damage_percentage": 4210,
         "damage_percentage_growth": 390,
         "stun_ratio": 4210,
         "stun_ratio_growth": 200,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 110275,
         "fever_recovery_growth": 0,
         "attribute_infliction": 7003,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 2002
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "强化特殊技：超规工程清障",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181006, Prop:1001}*2",
       "param": {
        "1181006": {
         "main": 16690,
         "growth": 1520,
         "format": "%",
         "damage_percentage": 16690,
         "damage_percentage_growth": 1520,
         "stun_ratio": 13420,
         "stun_ratio_growth": 610,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 523050,
         "fever_recovery_growth": 0,
         "attribute_infliction": 14334,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 3417
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181006, Prop:1002}*2",
       "param": {
        "1181006": {
         "main": 13420,
         "growth": 610,
         "format": "%",
         "damage_percentage": 16690,
         "damage_percentage_growth": 1520,
         "stun_ratio": 13420,
         "stun_ratio_growth": 610,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 523050,
         "fever_recovery_growth": 0,
         "attribute_infliction": 14334,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 3417
        }
       },
       "potential": []
      },
      {
       "name": "能量消耗",
       "desc": "40点",
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "涡流集束手雷基础倍率",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181020, Prop:1001}",
       "param": {
        "1181020": {
         "main": 8750,
         "growth": 800,
         "format": "%",
         "damage_percentage": 8750,
         "damage_percentage_growth": 800,
         "stun_ratio": 0,
         "stun_ratio_growth": 0,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 0
        }
       },
       "potential": [
        118100,
        118101,
        118102,
        118103,
        118104,
        118105
       ]
      }
     ],
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "特殊技：工程清障·循环",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181018, Prop:1001}/29",
       "param": {
        "1181018": {
         "main": 56340,
         "growth": 5130,
         "format": "%",
         "damage_percentage": 56340,
         "damage_percentage_growth": 5130,
         "stun_ratio": 51280,
         "stun_ratio_growth": 2340,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 1343100,
         "fever_recovery_growth": 0,
         "attribute_infliction": 48833,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 48834
        }
       },
       "potential": [
        118100,
        118101,
        118102,
        118103,
        118104,
        118105
       ]
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181018, Prop:1002}/29",
       "param": {
        "1181018": {
         "main": 51280,
         "growth": 2340,
         "format": "%",
         "damage_percentage": 56340,
         "damage_percentage_growth": 5130,
         "stun_ratio": 51280,
         "stun_ratio_growth": 2340,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 1343100,
         "fever_recovery_growth": 0,
         "attribute_infliction": 48833,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 48834
        }
       },
       "potential": [
        118100,
        118101,
        118102,
        118103,
        118104,
        118105
       ]
      }
     ],
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "脉冲手雷倍率",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181019, Prop:1001}",
       "param": {
        "1181019": {
         "main": 4200,
         "growth": 390,
         "format": "%",
         "damage_percentage": 4200,
         "damage_percentage_growth": 390,
         "stun_ratio": 0,
         "stun_ratio_growth": 0,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 0
        }
       },
       "potential": [
        118100,
        118101,
        118102,
        118103,
        118104,
        118105
       ]
      }
     ],
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100113": 2
    },
    "2": {
     "10": 3000,
     "100113": 3
    },
    "3": {
     "10": 6000,
     "100123": 2
    },
    "4": {
     "10": 9000,
     "100123": 3
    },
    "5": {
     "10": 12000,
     "100123": 4
    },
    "6": {
     "10": 18000,
     "100123": 6
    },
    "7": {
     "10": 45000,
     "100133": 5
    },
    "8": {
     "10": 67500,
     "100133": 8
    },
    "9": {
     "10": 90000,
     "100133": 10
    },
    "10": {
     "10": 112500,
     "100133": 12
    },
    "11": {
     "10": 135000,
     "100133": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "chain": {
   "description": [
    {
     "name": "连携技：协作施工",
     "desc": "触发<color=#FFFFFF>[连携技]</color>时，选择对应角色发动：\n向空中抛出三颗手雷，随后扫射将其引爆，造成大量<color=#2EB6FF>电属性伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "终结技：工程爆破请勿接近",
     "desc": "喧响等级达到<color=#FFFFFF>[极]</color>时，点按 <IconMap:Icon_UltimateReady> 发动：\n丢出一枚特制的手雷，其在空中爆炸后会分裂成四颗更小的手雷，造成大量<color=#2EB6FF>电属性伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": [
      0
     ]
    },
    {
     "name": "终结技：工程爆破请勿接近",
     "desc": "喧响等级达到<color=#FFFFFF>[极]</color>时，点按 <IconMap:Icon_UltimateReady> 发动：\n丢出一枚特制的手雷，其在空中爆炸后会分裂成四颗更小的手雷，造成大量<color=#2EB6FF>电属性伤害</color>；\n获得8层<color=#FFFFFF>[电能]</color>和25层<color=#FFFFFF>[脉冲]</color>（上限25层）；\n招式发动期间拥有无敌效果。",
     "potential": [
      118100,
      118101,
      118102,
      118103,
      118104,
      118105
     ]
    },
    {
     "name": "连携技：协作施工",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181009, Prop:1001}",
       "param": {
        "1181009": {
         "main": 57130,
         "growth": 5200,
         "format": "%",
         "damage_percentage": 57130,
         "damage_percentage_growth": 5200,
         "stun_ratio": 15230,
         "stun_ratio_growth": 700,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 2227775,
         "fever_recovery_growth": 0,
         "attribute_infliction": 34450,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 14501
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181009, Prop:1002}",
       "param": {
        "1181009": {
         "main": 15230,
         "growth": 700,
         "format": "%",
         "damage_percentage": 57130,
         "damage_percentage_growth": 5200,
         "stun_ratio": 15230,
         "stun_ratio_growth": 700,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 2227775,
         "fever_recovery_growth": 0,
         "attribute_infliction": 34450,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 14501
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "终结技：工程爆破请勿接近",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181010, Prop:1001}",
       "param": {
        "1181010": {
         "main": 147880,
         "growth": 13450,
         "format": "%",
         "damage_percentage": 147880,
         "damage_percentage_growth": 13450,
         "stun_ratio": 13310,
         "stun_ratio_growth": 610,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 89570,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 62670
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181010, Prop:1002}",
       "param": {
        "1181010": {
         "main": 13310,
         "growth": 610,
         "format": "%",
         "damage_percentage": 147880,
         "damage_percentage_growth": 13450,
         "stun_ratio": 13310,
         "stun_ratio_growth": 610,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 89570,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 62670
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100113": 2
    },
    "2": {
     "10": 3000,
     "100113": 3
    },
    "3": {
     "10": 6000,
     "100123": 2
    },
    "4": {
     "10": 9000,
     "100123": 3
    },
    "5": {
     "10": 12000,
     "100123": 4
    },
    "6": {
     "10": 18000,
     "100123": 6
    },
    "7": {
     "10": 45000,
     "100133": 5
    },
    "8": {
     "10": 67500,
     "100133": 8
    },
    "9": {
     "10": 90000,
     "100133": 10
    },
    "10": {
     "10": 112500,
     "100133": 12
    },
    "11": {
     "10": 135000,
     "100133": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "assist": {
   "description": [
    {
     "name": "快速支援：事故解决方案",
     "desc": "当前操作中的角色被击飞时，点按 <IconMap:Icon_Switch> 发动：\n对敌人投掷一颗手雷，造成<color=#2EB6FF>电属性伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "回避支援：快速风险响应",
     "desc": "前场角色即将被攻击时，点按 <IconMap:Icon_Switch> 发动：\n回避敌人的攻击，并触发<color=#FFFFFF>[极限视域]</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "支援突击：反击电针",
     "desc": "发动<color=#FFFFFF>[回避支援]</color>后，点按 <IconMap:Icon_Normal> 发动：\n对前方敌人发动回旋扫射并投掷手雷，造成<color=#2EB6FF>电属性伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "快速支援：事故解决方案",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181011, Prop:1001}",
       "param": {
        "1181011": {
         "main": 4550,
         "growth": 420,
         "format": "%",
         "damage_percentage": 4550,
         "damage_percentage_growth": 420,
         "stun_ratio": 4550,
         "stun_ratio_growth": 210,
         "sp_recovery": 15600,
         "sp_recovery_growth": 0,
         "fever_recovery": 119350,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4333,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 2167
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181011, Prop:1002}",
       "param": {
        "1181011": {
         "main": 4550,
         "growth": 210,
         "format": "%",
         "damage_percentage": 4550,
         "damage_percentage_growth": 420,
         "stun_ratio": 4550,
         "stun_ratio_growth": 210,
         "sp_recovery": 15600,
         "sp_recovery_growth": 0,
         "fever_recovery": 119350,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4333,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 2167
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "支援突击：反击电针",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1181012, Prop:1001}",
       "param": {
        "1181012": {
         "main": 35930,
         "growth": 3270,
         "format": "%",
         "damage_percentage": 35930,
         "damage_percentage_growth": 3270,
         "stun_ratio": 31280,
         "stun_ratio_growth": 1430,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 1062875,
         "fever_recovery_growth": 0,
         "attribute_infliction": 32001,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 16504
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1181012, Prop:1002}",
       "param": {
        "1181012": {
         "main": 31280,
         "growth": 1430,
         "format": "%",
         "damage_percentage": 35930,
         "damage_percentage_growth": 3270,
         "stun_ratio": 31280,
         "stun_ratio_growth": 1430,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 1062875,
         "fever_recovery_growth": 0,
         "attribute_infliction": 32001,
         "sp_consume": 0,
         "attack_data": [],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 16504
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100113": 2
    },
    "2": {
     "10": 3000,
     "100113": 3
    },
    "3": {
     "10": 6000,
     "100123": 2
    },
    "4": {
     "10": 9000,
     "100123": 3
    },
    "5": {
     "10": 12000,
     "100123": 4
    },
    "6": {
     "10": 18000,
     "100123": 6
    },
    "7": {
     "10": 45000,
     "100133": 5
    },
    "8": {
     "10": 67500,
     "100133": 8
    },
    "9": {
     "10": 90000,
     "100133": 10
    },
    "10": {
     "10": 112500,
     "100133": 12
    },
    "11": {
     "10": 135000,
     "100133": 15,
     "100941": 1
    },
    "12": {}
   }
  }
 },
 "talent": {
  "1": {
   "level": 1,
   "name": "再充能弹膛",
   "desc": "<color=#FFFFFF>[普通攻击]</color>第四段每次命中敌人时，全队角色回复0.25点能量；\n同一招式内，该效果最多为全队回复2点能量。",
   "desc2": "效率是工程学的生命。在格莉丝的枪膛里，回响着工程学的心跳声。"
  },
  "2": {
   "level": 2,
   "name": "电致击穿",
   "desc": "在<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[强化特殊技]</color>等招式中投掷手雷命中敌人时，目标的<color=#2EB6FF>电属性伤害抗性</color>降低8.5%，<color=#2EB6FF>电属性异常积蓄抗性</color>降低8.5%，持续8秒。",
   "desc2": "「解剖」复杂的机械结构是格莉丝最大的爱好，即使是在战斗之中。\n被解剖者会作何感想呢？当它们每一方寸的破绽都如此赤裸。"
  },
  "3": {
   "level": 3,
   "name": "首席机械师",
   "desc": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避]</color>、<color=#FFFFFF>[支援技]</color>、<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[连携技]</color> 技能等级+2",
   "desc2": "格莉丝亲自参与编写了《白祇重工安全施工指南》，\n并且成为了违反「禁止在施工场地携带危险爆炸物」条例次数最多的员工。"
  },
  "4": {
   "level": 4,
   "name": "爆破电容",
   "desc": "发动<color=#FFFFFF>[强化特殊技]</color>时，格莉丝获得6层充能（上限6层）；<color=#FFFFFF>[普通攻击：高压射钉]</color>或<color=#FFFFFF>[冲刺攻击：突击检查]</color>命中敌人时，消耗1层充能，使当前招式的能量获得效率提升20%。",
   "desc2": "安东怀疑，在被格莉丝称为「电脉冲回收模块」的元件里，其实有一只以太仓鼠在不分昼夜地鼠力发电。\n「能在我兄弟上也整一个吗？」"
  },
  "5": {
   "level": 5,
   "name": "「冰冷铁魔女」",
   "desc": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避]</color>、<color=#FFFFFF>[支援技]</color>、<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[连携技]</color> 技能等级+2",
   "desc2": "「冰冷铁魔女」能够驯服任何机械造物，至少起这个名字的匿名粉丝是这么认为的。"
  },
  "6": {
   "level": 6,
   "name": "起爆扳机",
   "desc": "消耗所有<color=#FFFFFF>[电能]</color>发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，能够强化招式效果，额外投掷一颗手雷，并使每颗手雷造成的伤害提升至原本的200%。",
   "desc2": "白祇重工旗下员工的平均血液温度是九十八摄氏度，格莉丝总是被当作沸腾前的降温阀。\n当格莉丝放弃了克制，大家就知道，是时候把耳朵捂上了。"
  }
 },
 "passive": {
  "level": {
   "1181501": {
    "level": 1,
    "id": 1181501,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>65%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181502": {
    "level": 2,
    "id": 1181502,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>75.8%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181503": {
    "level": 3,
    "id": 1181503,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>86.6%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181504": {
    "level": 4,
    "id": 1181504,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>97.5%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181505": {
    "level": 5,
    "id": 1181505,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>108.3%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181506": {
    "level": 6,
    "id": 1181506,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>119.1%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181507": {
    "level": 7,
    "id": 1181507,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>130%</color>。",
     "队伍中存在与自身属性或阵营相同的角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     0
    ]
   },
   "1181508": {
    "level": 1,
    "id": 1181508,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>65%</color>。",
     "队伍中存在与自身属性或阵营相同的角色或其他<color=#FFFFFF>[异常]</color>角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     118100,
     118101,
     118102,
     118103,
     118104,
     118105
    ]
   },
   "1181509": {
    "level": 2,
    "id": 1181509,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>75.8%</color>。",
     "队伍中存在与自身属性或阵营相同的角色或其他<color=#FFFFFF>[异常]</color>角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     118100,
     118101,
     118102,
     118103,
     118104,
     118105
    ]
   },
   "1181510": {
    "level": 3,
    "id": 1181510,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
     "格莉丝<color=#FFFFFF>[普通攻击]</color>或<color=#FFFFFF>[冲刺攻击]</color>命中敌人并造成<color=#F0D12B>物理伤害</color>时，获得一层<color=#FFFFFF>[电能]</color>（上限8层）；<color=#FFFFFF>[电能]</color>层数到达上限后，发动<color=#FFFFFF>[特殊技]</color>或<color=#FFFFFF>[强化特殊技]</color>时，会消耗所有<color=#FFFFFF>[电能]</color>，使招式累积的<color=#2EB6FF>电属性异常积蓄值</color>提升<color=#2BAD00>86.6%</color>。",
     "队伍中存在与自身属性或阵营相同的角色或其他<color=#FFFFFF>[异常]</color>角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
    ],
    "extra_property": {},
    "potential": [
     118100,
     118101,
     118102,
     118103,
     118104,
     118105
    ]
   },
   "1181511": {
    "level": 4,
    "id": 1181511,
    "name": [
     "核心被动：预驱动撞针",
     "额外能力：技术支持班组"
    ],
    "desc": [
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     "队伍中存在与自身属性或阵营相同的角色或其他<color=#FFFFFF>[异常]</color>角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
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     118102,
     118103,
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     "队伍中存在与自身属性或阵营相同的角色或其他<color=#FFFFFF>[异常]</color>角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
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     118105
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     "队伍中存在与自身属性或阵营相同的角色或其他<color=#FFFFFF>[异常]</color>角色时触发：\n格莉丝<color=#FFFFFF>[强化特殊技]</color>命中敌人时，目标下次被施加<color=#2EB6FF>[感电]</color>效果时，受到的<color=#2EB6FF>[感电]</color>伤害提升18%，最多叠加2层，同一招式内每个敌人最多触发一次效果，<color=#2EB6FF>[感电]</color>状态结束时效果重置。"
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