{
 "id": 1531,
 "icon": "IconRole62",
 "name": "星徽·比利",
 "code_name": "Starlight - Billy",
 "rarity": 4,
 "weapon_type": {
  "6": "Rupture"
 },
 "element_type": {
  "200": "Physical"
 },
 "hit_type": {
  "101": "Slash"
 },
 "camp": {
  "1": "狡兔屋"
 },
 "gender": 1,
 "partner_info": {
  "inter_knot_icon": "UI/Sprite/A1DynamicLoad/InterKnot/UnPacker/IconInterknotAvatar/IconInterKnotRole0062.png"
 },
 "stats": {
  "armor": 0,
  "armor_growth": 0,
  "attack": 124,
  "attack_growth": 74561,
  "avatar_piece_id": 5531,
  "break_stun": 95,
  "crit": 500,
  "crit_damage": 5000,
  "crit_dmg_res": 0,
  "crit_res": 0,
  "defence": 36,
  "defence_growth": 48644,
  "element_abnormal_power": 90,
  "element_mystery": 89,
  "endurance": 0,
  "hp_growth": 927143,
  "hp_max": 683,
  "pen_delta": 0,
  "pen_rate": 0,
  "rbl": 1,
  "rbl_correction_factor": 10000,
  "rbl_probability": 0,
  "shield": 0,
  "shield_growth": 0,
  "sp_bar_point": 0,
  "sp_recover": 0,
  "stun": 0,
  "tags": [
   "SPBilly",
   "Cut",
   "Physics",
   "Male",
   "Camp1",
   "Size3",
   "AidTypeParry",
   "SPBilly",
   "EtherEyesSize2"
  ],
  "rp_max": 120,
  "rp_recover": 200,
  "ep_max": 0,
  "ep_recover": 0,
  "sharp_critical_damage": 0
 },
 "skill": {
  "basic": {
   "description": [
    {
     "name": "普通攻击：骑士斗技",
     "desc": "点按 <IconMap:Icon_Normal> 发动：\n向前方进行至多四段的攻击，造成<color=#F0D12B>物理伤害</color>；\n第四段攻击发动时，点按 <IconMap:Icon_Special> 发动<color=#FFFFFF>[特殊技：动力压制]</color>消耗生命值减少50%；\n招式命中敌人时，少量回复生命值。",
     "potential": []
    },
    {
     "name": "普通攻击：最高马力星光",
     "desc": "<color=#FFFFFF>[决意]</color>足够时，长按 <IconMap:Icon_Normal> 发动：\n对前方发动摩托突击，突击结束后打出激光束，造成大量<color=#F0D12B>物理伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "普通攻击：骑士斗技",
     "param": [
      {
       "name": "一段伤害倍率",
       "desc": "{Skill:1531001, Prop:1001}",
       "param": {
        "1531001": {
         "main": 5030,
         "growth": 460,
         "format": "%",
         "damage_percentage": 5030,
         "damage_percentage_growth": 460,
         "stun_ratio": 3990,
         "stun_ratio_growth": 190,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 99825,
         "fever_recovery_growth": 0,
         "attribute_infliction": 3622,
         "sp_consume": 0,
         "attack_data": [
          19320,
          203
         ],
         "rp_recovery": 7250,
         "rp_recovery_growth": 0,
         "ether_purify": 3623
        }
       },
       "potential": []
      },
      {
       "name": "二段伤害倍率",
       "desc": "{Skill:1531002, Prop:1001}",
       "param": {
        "1531002": {
         "main": 6800,
         "growth": 620,
         "format": "%",
         "damage_percentage": 6800,
         "damage_percentage_growth": 620,
         "stun_ratio": 5680,
         "stun_ratio_growth": 260,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 141900,
         "fever_recovery_growth": 0,
         "attribute_infliction": 5157,
         "sp_consume": 0,
         "attack_data": [
          22000,
          231
         ],
         "rp_recovery": 10320,
         "rp_recovery_growth": 0,
         "ether_purify": 5158
        }
       },
       "potential": []
      },
      {
       "name": "三段伤害倍率",
       "desc": "{Skill:1531003, Prop:1001}",
       "param": {
        "1531003": {
         "main": 5450,
         "growth": 500,
         "format": "%",
         "damage_percentage": 5450,
         "damage_percentage_growth": 500,
         "stun_ratio": 4800,
         "stun_ratio_growth": 220,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 119900,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4357,
         "sp_consume": 0,
         "attack_data": [
          14000,
          147
         ],
         "rp_recovery": 8720,
         "rp_recovery_growth": 0,
         "ether_purify": 4358
        }
       },
       "potential": []
      },
      {
       "name": "四段伤害倍率",
       "desc": "{Skill:1531004, Prop:1001}",
       "param": {
        "1531004": {
         "main": 20600,
         "growth": 1880,
         "format": "%",
         "damage_percentage": 20600,
         "damage_percentage_growth": 1880,
         "stun_ratio": 16350,
         "stun_ratio_growth": 750,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 408925,
         "fever_recovery_growth": 0,
         "attribute_infliction": 14861,
         "sp_consume": 0,
         "attack_data": [
          56680,
          596
         ],
         "rp_recovery": 29730,
         "rp_recovery_growth": 0,
         "ether_purify": 14862
        }
       },
       "potential": []
      },
      {
       "name": "一段失衡倍率",
       "desc": "{Skill:1531001, Prop:1002}",
       "param": {
        "1531001": {
         "main": 3990,
         "growth": 190,
         "format": "%",
         "damage_percentage": 5030,
         "damage_percentage_growth": 460,
         "stun_ratio": 3990,
         "stun_ratio_growth": 190,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 99825,
         "fever_recovery_growth": 0,
         "attribute_infliction": 3622,
         "sp_consume": 0,
         "attack_data": [
          19320,
          203
         ],
         "rp_recovery": 7250,
         "rp_recovery_growth": 0,
         "ether_purify": 3623
        }
       },
       "potential": []
      },
      {
       "name": "二段失衡倍率",
       "desc": "{Skill:1531002, Prop:1002}",
       "param": {
        "1531002": {
         "main": 5680,
         "growth": 260,
         "format": "%",
         "damage_percentage": 6800,
         "damage_percentage_growth": 620,
         "stun_ratio": 5680,
         "stun_ratio_growth": 260,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 141900,
         "fever_recovery_growth": 0,
         "attribute_infliction": 5157,
         "sp_consume": 0,
         "attack_data": [
          22000,
          231
         ],
         "rp_recovery": 10320,
         "rp_recovery_growth": 0,
         "ether_purify": 5158
        }
       },
       "potential": []
      },
      {
       "name": "三段失衡倍率",
       "desc": "{Skill:1531003, Prop:1002}",
       "param": {
        "1531003": {
         "main": 4800,
         "growth": 220,
         "format": "%",
         "damage_percentage": 5450,
         "damage_percentage_growth": 500,
         "stun_ratio": 4800,
         "stun_ratio_growth": 220,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 119900,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4357,
         "sp_consume": 0,
         "attack_data": [
          14000,
          147
         ],
         "rp_recovery": 8720,
         "rp_recovery_growth": 0,
         "ether_purify": 4358
        }
       },
       "potential": []
      },
      {
       "name": "四段失衡倍率",
       "desc": "{Skill:1531004, Prop:1002}",
       "param": {
        "1531004": {
         "main": 16350,
         "growth": 750,
         "format": "%",
         "damage_percentage": 20600,
         "damage_percentage_growth": 1880,
         "stun_ratio": 16350,
         "stun_ratio_growth": 750,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 408925,
         "fever_recovery_growth": 0,
         "attribute_infliction": 14861,
         "sp_consume": 0,
         "attack_data": [
          56680,
          596
         ],
         "rp_recovery": 29730,
         "rp_recovery_growth": 0,
         "ether_purify": 14862
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "普通攻击：最高马力星光",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531010, Prop:1001}",
       "param": {
        "1531010": {
         "main": 104320,
         "growth": 9490,
         "format": "%",
         "damage_percentage": 104320,
         "damage_percentage_growth": 9490,
         "stun_ratio": 34110,
         "stun_ratio_growth": 1560,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 852775,
         "fever_recovery_growth": 0,
         "attribute_infliction": 31003,
         "sp_consume": 0,
         "attack_data": [
          0
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 31004
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531010, Prop:1002}",
       "param": {
        "1531010": {
         "main": 34110,
         "growth": 1560,
         "format": "%",
         "damage_percentage": 104320,
         "damage_percentage_growth": 9490,
         "stun_ratio": 34110,
         "stun_ratio_growth": 1560,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 852775,
         "fever_recovery_growth": 0,
         "attribute_infliction": 31003,
         "sp_consume": 0,
         "attack_data": [
          0
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 31004
        }
       },
       "potential": []
      },
      {
       "name": "[决意]消耗",
       "desc": "100点",
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100110": 2
    },
    "2": {
     "10": 3000,
     "100110": 3
    },
    "3": {
     "10": 6000,
     "100120": 2
    },
    "4": {
     "10": 9000,
     "100120": 3
    },
    "5": {
     "10": 12000,
     "100120": 4
    },
    "6": {
     "10": 18000,
     "100120": 6
    },
    "7": {
     "10": 45000,
     "100130": 5
    },
    "8": {
     "10": 67500,
     "100130": 8
    },
    "9": {
     "10": 90000,
     "100130": 10
    },
    "10": {
     "10": 112500,
     "100130": 12
    },
    "11": {
     "10": 135000,
     "100130": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "dodge": {
   "description": [
    {
     "name": "闪避：真惊险！",
     "desc": "点按 <IconMap:Icon_Evade> 发动：\n快速的冲刺闪避；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "闪避：银河横行",
     "desc": "<color=#FFFFFF>[特殊技：动力压制]</color>期间拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}或长按 <IconMap:Icon_Evade> 发动：\n控制摩托车漂移，短时间内可以触发<color=#FFFFFF>[极限闪避]</color>；\n若成功触发<color=#FFFFFF>[极限闪避]</color>，则会立即衔接<color=#FFFFFF>[闪避反击：尾焰全旋]</color>；\n招式发动期间，保持拖曳{LAYOUT_CONSOLECONTROLLER#操作杆}{LAYOUT_FALLBACK#摇杆}或长按 <IconMap:Icon_Evade> 会持续漂移；\n招式发动期间，会继续<color=#FFFFFF>[特殊技：动力压制]</color>的计时，达到最大时长时，自动衔接<color=#FFFFFF>[强化特殊技：孤轮特技]</color>；\n提前中断招式时，自动衔接<color=#FFFFFF>[特殊技：脱缰]</color>；\n招式发动期间抗打断等级提升且拥有短暂无敌效果。",
     "potential": []
    },
    {
     "name": "冲刺攻击：星-徽-惩-戒",
     "desc": "闪避时，点按 <IconMap:Icon_Normal> 发动：\n向前进行快速斩击，造成<color=#F0D12B>物理伤害</color>。",
     "potential": []
    },
    {
     "name": "闪避反击：决斗之王",
     "desc": "触发<color=#FFFFFF>[极限闪避]</color>后，点按 <IconMap:Icon_Normal> 发动：\n向前使用手炮轰击，造成<color=#F0D12B>物理伤害</color>；\n若通过<color=#FFFFFF>[极限闪避]</color>发动该招式，则该招式命中敌人时，回复自身10%生命值上限的生命值，并可以衔接第四段<color=#FFFFFF>[普通攻击：骑士斗技]</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "闪避反击：尾焰全旋",
     "desc": "<color=#FFFFFF>[闪避：银河横行]</color>期间触发<color=#FFFFFF>[极限闪避]</color>时自动发动：\n旋转摩托对周围敌人造成<color=#F0D12B>物理伤害</color>；\n招式发动后，自动衔接<color=#FFFFFF>[强化特殊技：孤轮特技]</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "冲刺攻击：星-徽-惩-戒",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531012, Prop:1001}",
       "param": {
        "1531012": {
         "main": 4510,
         "growth": 410,
         "format": "%",
         "damage_percentage": 4510,
         "damage_percentage_growth": 410,
         "stun_ratio": 2390,
         "stun_ratio_growth": 110,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 59675,
         "fever_recovery_growth": 0,
         "attribute_infliction": 2164,
         "sp_consume": 0,
         "attack_data": [
          8660
         ],
         "rp_recovery": 4330,
         "rp_recovery_growth": 0,
         "ether_purify": 2165
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531012, Prop:1002}",
       "param": {
        "1531012": {
         "main": 2390,
         "growth": 110,
         "format": "%",
         "damage_percentage": 4510,
         "damage_percentage_growth": 410,
         "stun_ratio": 2390,
         "stun_ratio_growth": 110,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 59675,
         "fever_recovery_growth": 0,
         "attribute_infliction": 2164,
         "sp_consume": 0,
         "attack_data": [
          8660
         ],
         "rp_recovery": 4330,
         "rp_recovery_growth": 0,
         "ether_purify": 2165
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "闪避反击：决斗之王",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531013, Prop:1001}",
       "param": {
        "1531013": {
         "main": 11950,
         "growth": 1090,
         "format": "%",
         "damage_percentage": 11950,
         "damage_percentage_growth": 1090,
         "stun_ratio": 9730,
         "stun_ratio_growth": 450,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 243100,
         "fever_recovery_growth": 0,
         "attribute_infliction": 8836,
         "sp_consume": 0,
         "attack_data": [
          35347
         ],
         "rp_recovery": 17680,
         "rp_recovery_growth": 0,
         "ether_purify": 8837
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531013, Prop:1002}",
       "param": {
        "1531013": {
         "main": 9730,
         "growth": 450,
         "format": "%",
         "damage_percentage": 11950,
         "damage_percentage_growth": 1090,
         "stun_ratio": 9730,
         "stun_ratio_growth": 450,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 243100,
         "fever_recovery_growth": 0,
         "attribute_infliction": 8836,
         "sp_consume": 0,
         "attack_data": [
          35347
         ],
         "rp_recovery": 17680,
         "rp_recovery_growth": 0,
         "ether_purify": 8837
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "闪避反击：尾焰全旋",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531014, Prop:1001}",
       "param": {
        "1531014": {
         "main": 19870,
         "growth": 1810,
         "format": "%",
         "damage_percentage": 19870,
         "damage_percentage_growth": 1810,
         "stun_ratio": 18700,
         "stun_ratio_growth": 850,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 192500,
         "fever_recovery_growth": 0,
         "attribute_infliction": 6999,
         "sp_consume": 0,
         "attack_data": [
          28000
         ],
         "rp_recovery": 14000,
         "rp_recovery_growth": 0,
         "ether_purify": 22000
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531014, Prop:1002}",
       "param": {
        "1531014": {
         "main": 18700,
         "growth": 850,
         "format": "%",
         "damage_percentage": 19870,
         "damage_percentage_growth": 1810,
         "stun_ratio": 18700,
         "stun_ratio_growth": 850,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 192500,
         "fever_recovery_growth": 0,
         "attribute_infliction": 6999,
         "sp_consume": 0,
         "attack_data": [
          28000
         ],
         "rp_recovery": 14000,
         "rp_recovery_growth": 0,
         "ether_purify": 22000
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100110": 2
    },
    "2": {
     "10": 3000,
     "100110": 3
    },
    "3": {
     "10": 6000,
     "100120": 2
    },
    "4": {
     "10": 9000,
     "100120": 3
    },
    "5": {
     "10": 12000,
     "100120": 4
    },
    "6": {
     "10": 18000,
     "100120": 6
    },
    "7": {
     "10": 45000,
     "100130": 5
    },
    "8": {
     "10": 67500,
     "100130": 8
    },
    "9": {
     "10": 90000,
     "100130": 10
    },
    "10": {
     "10": 112500,
     "100130": 12
    },
    "11": {
     "10": 135000,
     "100130": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "special": {
   "description": [
    {
     "name": "特殊技：动力压制",
     "desc": "自身生命值大于25%时，点按 <IconMap:Icon_Special> 发动：\n消耗等同于自身16%生命值上限的生命值，召出摩托快速撞向敌人，持续造成<color=#F0D12B>物理伤害</color>；\n招式发动短时间内，若为当前操作中的角色时受到敌人攻击，则会触发格挡，免疫该次攻击，并回复5点<color=#FFFFFF>[决意]</color>；\n触发格挡后，立即衔接<color=#FFFFFF>[强化特殊技：孤轮特技]</color>；\n招式持续攻击一段时间后会自动衔接<color=#FFFFFF>[强化特殊技：孤轮特技]</color>；\n招式发动期间抗打断等级提升。",
     "potential": []
    },
    {
     "name": "特殊技：脱缰",
     "desc": "<color=#FFFFFF>[闪避：银河横行]</color>中断时自动发动：\n将摩托车踢向敌人，造成<color=#F0D12B>物理伤害</color>；\n招式发动后，可以衔接<color=#FFFFFF>[闪避反击：决斗之王]</color>；\n招式发动期间抗打断等级提升。",
     "potential": []
    },
    {
     "name": "强化特殊技：孤轮特技",
     "desc": "<color=#FFFFFF>[特殊技：动力压制]</color>达到最大攻击时长或触发格挡时自动发动：\n将摩托车抬起攻击敌人，造成<color=#F0D12B>物理伤害</color>；\n招式命中敌人后，额外回复8点<color=#FFFFFF>[决意]</color>；\n招式发动后，若闪能足够，点按或长按 <IconMap:Icon_SpecialReady_Rp> 可以衔接<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>；\n招式动作结束后，自动衔接<color=#FFFFFF>[特殊技：脱缰]</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "强化特殊技：抓地轮毂",
     "desc": "闪能足够时，长按 <IconMap:Icon_SpecialReady_Rp> 发动：\n使用摩托下砸，造成<color=#F0D12B>物理伤害</color>；\n招式发动时，回复自身30%生命值上限的生命值；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "强化特殊技：摇曳步伐",
     "desc": "发动<color=#FFFFFF>[强化特殊技：孤轮特技]</color>后，且闪能足够时，点按或长按 <IconMap:Icon_SpecialReady_Rp> 发动：\n使用摩托和手炮进行混合攻击，造成<color=#F0D12B>物理伤害</color>；\n招式发动时，回复自身15%生命值上限的生命值；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "特殊技：动力压制",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531006, Prop:1001}",
       "param": {
        "1531006": {
         "main": 5200,
         "growth": 480,
         "format": "%",
         "damage_percentage": 5200,
         "damage_percentage_growth": 480,
         "stun_ratio": 11000,
         "stun_ratio_growth": 500,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 110000,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4000,
         "sp_consume": 0,
         "attack_data": [
          40000
         ],
         "rp_recovery": 8000,
         "rp_recovery_growth": 0,
         "ether_purify": 2000
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531006, Prop:1002}",
       "param": {
        "1531006": {
         "main": 11000,
         "growth": 500,
         "format": "%",
         "damage_percentage": 5200,
         "damage_percentage_growth": 480,
         "stun_ratio": 11000,
         "stun_ratio_growth": 500,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 110000,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4000,
         "sp_consume": 0,
         "attack_data": [
          40000
         ],
         "rp_recovery": 8000,
         "rp_recovery_growth": 0,
         "ether_purify": 2000
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "特殊技：脱缰",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531007, Prop:1001}",
       "param": {
        "1531007": {
         "main": 7210,
         "growth": 660,
         "format": "%",
         "damage_percentage": 7210,
         "damage_percentage_growth": 660,
         "stun_ratio": 5870,
         "stun_ratio_growth": 270,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 146850,
         "fever_recovery_growth": 0,
         "attribute_infliction": 5330,
         "sp_consume": 0,
         "attack_data": [
          21321
         ],
         "rp_recovery": 10670,
         "rp_recovery_growth": 0,
         "ether_purify": 5331
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531007, Prop:1002}",
       "param": {
        "1531007": {
         "main": 5870,
         "growth": 270,
         "format": "%",
         "damage_percentage": 7210,
         "damage_percentage_growth": 660,
         "stun_ratio": 5870,
         "stun_ratio_growth": 270,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 146850,
         "fever_recovery_growth": 0,
         "attribute_infliction": 5330,
         "sp_consume": 0,
         "attack_data": [
          21321
         ],
         "rp_recovery": 10670,
         "rp_recovery_growth": 0,
         "ether_purify": 5331
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "强化特殊技：孤轮特技",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531008, Prop:1001}",
       "param": {
        "1531008": {
         "main": 38970,
         "growth": 3550,
         "format": "%",
         "damage_percentage": 38970,
         "damage_percentage_growth": 3550,
         "stun_ratio": 13930,
         "stun_ratio_growth": 640,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 513425,
         "fever_recovery_growth": 0,
         "attribute_infliction": 18663,
         "sp_consume": 0,
         "attack_data": [
          20654
         ],
         "rp_recovery": 37330,
         "rp_recovery_growth": 0,
         "ether_purify": 15664
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531008, Prop:1002}",
       "param": {
        "1531008": {
         "main": 13930,
         "growth": 640,
         "format": "%",
         "damage_percentage": 38970,
         "damage_percentage_growth": 3550,
         "stun_ratio": 13930,
         "stun_ratio_growth": 640,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 513425,
         "fever_recovery_growth": 0,
         "attribute_infliction": 18663,
         "sp_consume": 0,
         "attack_data": [
          20654
         ],
         "rp_recovery": 37330,
         "rp_recovery_growth": 0,
         "ether_purify": 15664
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "强化特殊技：抓地轮毂",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531009, Prop:1001}",
       "param": {
        "1531009": {
         "main": 92990,
         "growth": 8460,
         "format": "%",
         "damage_percentage": 92990,
         "damage_percentage_growth": 8460,
         "stun_ratio": 79540,
         "stun_ratio_growth": 3620,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 2929025,
         "fever_recovery_growth": 0,
         "attribute_infliction": 80854,
         "sp_consume": 0,
         "attack_data": [
          84014
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 21004
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531009, Prop:1002}",
       "param": {
        "1531009": {
         "main": 79540,
         "growth": 3620,
         "format": "%",
         "damage_percentage": 92990,
         "damage_percentage_growth": 8460,
         "stun_ratio": 79540,
         "stun_ratio_growth": 3620,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 2929025,
         "fever_recovery_growth": 0,
         "attribute_infliction": 80854,
         "sp_consume": 0,
         "attack_data": [
          84014
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 21004
        }
       },
       "potential": []
      },
      {
       "name": "闪能消耗",
       "desc": "60点",
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "强化特殊技：摇曳步伐",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531011, Prop:1001}",
       "param": {
        "1531011": {
         "main": 95900,
         "growth": 8720,
         "format": "%",
         "damage_percentage": 95900,
         "damage_percentage_growth": 8720,
         "stun_ratio": 82400,
         "stun_ratio_growth": 3750,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 3011525,
         "fever_recovery_growth": 0,
         "attribute_infliction": 83554,
         "sp_consume": 0,
         "attack_data": [
          92014
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 23004
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531011, Prop:1002}",
       "param": {
        "1531011": {
         "main": 82400,
         "growth": 3750,
         "format": "%",
         "damage_percentage": 95900,
         "damage_percentage_growth": 8720,
         "stun_ratio": 82400,
         "stun_ratio_growth": 3750,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 3011525,
         "fever_recovery_growth": 0,
         "attribute_infliction": 83554,
         "sp_consume": 0,
         "attack_data": [
          92014
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 23004
        }
       },
       "potential": []
      },
      {
       "name": "闪能消耗",
       "desc": "60点",
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100110": 2
    },
    "2": {
     "10": 3000,
     "100110": 3
    },
    "3": {
     "10": 6000,
     "100120": 2
    },
    "4": {
     "10": 9000,
     "100120": 3
    },
    "5": {
     "10": 12000,
     "100120": 4
    },
    "6": {
     "10": 18000,
     "100120": 6
    },
    "7": {
     "10": 45000,
     "100130": 5
    },
    "8": {
     "10": 67500,
     "100130": 8
    },
    "9": {
     "10": 90000,
     "100130": 10
    },
    "10": {
     "10": 112500,
     "100130": 12
    },
    "11": {
     "10": 135000,
     "100130": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "chain": {
   "description": [
    {
     "name": "连携技：骑士漫步",
     "desc": "触发<color=#FFFFFF>[连携技]</color>时，选择对应角色发动：\n向前方进行多段攻击，造成大量<color=#F0D12B>物理伤害</color>；\n招式发动时，回复15点<color=#FFFFFF>[决意]</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "终结技：骑士飞踢",
     "desc": "喧响等级达到<color=#FFFFFF>[极]</color>时，点按 <IconMap:Icon_UltimateReady> 发动：\n跃至空中朝目标进行飞踢攻击，造成大量<color=#F0D12B>物理伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "连携技：骑士漫步",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531015, Prop:1001}",
       "param": {
        "1531015": {
         "main": 66290,
         "growth": 6030,
         "format": "%",
         "damage_percentage": 66290,
         "damage_percentage_growth": 6030,
         "stun_ratio": 26220,
         "stun_ratio_growth": 1200,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 2484350,
         "fever_recovery_growth": 0,
         "attribute_infliction": 43783,
         "sp_consume": 0,
         "attack_data": [
          45334
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 23834
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531015, Prop:1002}",
       "param": {
        "1531015": {
         "main": 26220,
         "growth": 1200,
         "format": "%",
         "damage_percentage": 66290,
         "damage_percentage_growth": 6030,
         "stun_ratio": 26220,
         "stun_ratio_growth": 1200,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 2484350,
         "fever_recovery_growth": 0,
         "attribute_infliction": 43783,
         "sp_consume": 0,
         "attack_data": [
          45334
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 23834
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "终结技：骑士飞踢",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531016, Prop:1001}",
       "param": {
        "1531016": {
         "main": 159210,
         "growth": 14480,
         "format": "%",
         "damage_percentage": 159210,
         "damage_percentage_growth": 14480,
         "stun_ratio": 44920,
         "stun_ratio_growth": 2050,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 40829,
         "sp_consume": 0,
         "attack_data": [
          63320
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 90830
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531016, Prop:1002}",
       "param": {
        "1531016": {
         "main": 44920,
         "growth": 2050,
         "format": "%",
         "damage_percentage": 159210,
         "damage_percentage_growth": 14480,
         "stun_ratio": 44920,
         "stun_ratio_growth": 2050,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 40829,
         "sp_consume": 0,
         "attack_data": [
          63320
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 90830
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100110": 2
    },
    "2": {
     "10": 3000,
     "100110": 3
    },
    "3": {
     "10": 6000,
     "100120": 2
    },
    "4": {
     "10": 9000,
     "100120": 3
    },
    "5": {
     "10": 12000,
     "100120": 4
    },
    "6": {
     "10": 18000,
     "100120": 6
    },
    "7": {
     "10": 45000,
     "100130": 5
    },
    "8": {
     "10": 67500,
     "100130": 8
    },
    "9": {
     "10": 90000,
     "100130": 10
    },
    "10": {
     "10": 112500,
     "100130": 12
    },
    "11": {
     "10": 135000,
     "100130": 15,
     "100941": 1
    },
    "12": {}
   }
  },
  "assist": {
   "description": [
    {
     "name": "快速支援：星徽-羁绊之力",
     "desc": "当前操作中的角色被击飞时，点按 <IconMap:Icon_Switch> 发动：\n向前使用手炮轰击，造成<color=#F0D12B>物理伤害</color>；\n生命值大于25%时，发动该招式改为发动<color=#FFFFFF>[特殊技：动力压制]</color>，该效果每5秒至多生效1次；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "招架支援：英雄登台",
     "desc": "前场角色即将被攻击时，点按 <IconMap:Icon_Switch> 发动：\n招架敌人的攻击，累积大量失衡值；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "支援突击：反派退场",
     "desc": "发动<color=#FFFFFF>[招架支援]</color>后，点按 <IconMap:Icon_Normal> 发动：\n对目标发动踢车攻击，造成大量<color=#F0D12B>物理伤害</color>；\n招式发动期间拥有无敌效果。",
     "potential": []
    },
    {
     "name": "快速支援：星徽-羁绊之力",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531017, Prop:1001}",
       "param": {
        "1531017": {
         "main": 9200,
         "growth": 840,
         "format": "%",
         "damage_percentage": 9200,
         "damage_percentage_growth": 840,
         "stun_ratio": 4870,
         "stun_ratio_growth": 230,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 121550,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4418,
         "sp_consume": 0,
         "attack_data": [
          17674
         ],
         "rp_recovery": 8840,
         "rp_recovery_growth": 0,
         "ether_purify": 4419
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531017, Prop:1002}",
       "param": {
        "1531017": {
         "main": 4870,
         "growth": 230,
         "format": "%",
         "damage_percentage": 9200,
         "damage_percentage_growth": 840,
         "stun_ratio": 4870,
         "stun_ratio_growth": 230,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 121550,
         "fever_recovery_growth": 0,
         "attribute_infliction": 4418,
         "sp_consume": 0,
         "attack_data": [
          17674
         ],
         "rp_recovery": 8840,
         "rp_recovery_growth": 0,
         "ether_purify": 4419
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "招架支援：英雄登台",
     "param": [
      {
       "name": "轻招架失衡倍率",
       "desc": "{Skill:1531018, Prop:1002}",
       "param": {
        "1531018": {
         "main": 27130,
         "growth": 1240,
         "format": "%",
         "damage_percentage": 0,
         "damage_percentage_growth": 0,
         "stun_ratio": 27130,
         "stun_ratio_growth": 1240,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [
          26654
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 36664
        }
       },
       "potential": []
      },
      {
       "name": "重招架失衡倍率",
       "desc": "{Skill:1531019, Prop:1002}",
       "param": {
        "1531019": {
         "main": 34280,
         "growth": 1560,
         "format": "%",
         "damage_percentage": 0,
         "damage_percentage_growth": 0,
         "stun_ratio": 34280,
         "stun_ratio_growth": 1560,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [
          46654
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 41664
        }
       },
       "potential": []
      },
      {
       "name": "连续招架失衡倍率",
       "desc": "{Skill:1531020, Prop:1002}",
       "param": {
        "1531020": {
         "main": 16680,
         "growth": 760,
         "format": "%",
         "damage_percentage": 0,
         "damage_percentage_growth": 0,
         "stun_ratio": 16680,
         "stun_ratio_growth": 760,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 0,
         "fever_recovery_growth": 0,
         "attribute_infliction": 0,
         "sp_consume": 0,
         "attack_data": [
          46654
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 11664
        }
       },
       "potential": []
      }
     ],
     "potential": []
    },
    {
     "name": "支援突击：反派退场",
     "param": [
      {
       "name": "伤害倍率",
       "desc": "{Skill:1531021, Prop:1001}",
       "param": {
        "1531021": {
         "main": 22960,
         "growth": 2090,
         "format": "%",
         "damage_percentage": 22960,
         "damage_percentage_growth": 2090,
         "stun_ratio": 20370,
         "stun_ratio_growth": 930,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 705100,
         "fever_recovery_growth": 0,
         "attribute_infliction": 20292,
         "sp_consume": 0,
         "attack_data": [
          31321
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 7831
        }
       },
       "potential": []
      },
      {
       "name": "失衡倍率",
       "desc": "{Skill:1531021, Prop:1002}",
       "param": {
        "1531021": {
         "main": 20370,
         "growth": 930,
         "format": "%",
         "damage_percentage": 22960,
         "damage_percentage_growth": 2090,
         "stun_ratio": 20370,
         "stun_ratio_growth": 930,
         "sp_recovery": 0,
         "sp_recovery_growth": 0,
         "fever_recovery": 705100,
         "fever_recovery_growth": 0,
         "attribute_infliction": 20292,
         "sp_consume": 0,
         "attack_data": [
          31321
         ],
         "rp_recovery": 0,
         "rp_recovery_growth": 0,
         "ether_purify": 7831
        }
       },
       "potential": []
      }
     ],
     "potential": []
    }
   ],
   "material": {
    "1": {
     "10": 2000,
     "100110": 2
    },
    "2": {
     "10": 3000,
     "100110": 3
    },
    "3": {
     "10": 6000,
     "100120": 2
    },
    "4": {
     "10": 9000,
     "100120": 3
    },
    "5": {
     "10": 12000,
     "100120": 4
    },
    "6": {
     "10": 18000,
     "100120": 6
    },
    "7": {
     "10": 45000,
     "100130": 5
    },
    "8": {
     "10": 67500,
     "100130": 8
    },
    "9": {
     "10": 90000,
     "100130": 10
    },
    "10": {
     "10": 112500,
     "100130": 12
    },
    "11": {
     "10": 135000,
     "100130": 15,
     "100941": 1
    },
    "12": {}
   }
  }
 },
 "talent": {
  "1": {
   "level": 1,
   "name": "英雄登场",
   "desc": "<color=#FFFFFF>[核心被动：骑士决心]</color>进入战场时，额外回复60点闪能；<color=#FFFFFF>[强化特殊技]</color>命中敌人时，使自身攻击造成的伤害无视目标18%<color=#F0D12B>物理伤害抗性</color>，持续45秒，重复触发时刷新持续时间。",
   "desc2": "新艾利都的坏蛋就像特摄片里的一样多，而真正的英雄却没有几个。\n「虽然我很会喊英雄的台词，不过我可能还算不上英雄…」\n「但我会学着英雄的样子，站在大家的身前！」"
  },
  "2": {
   "level": 2,
   "name": "荒原机兵",
   "desc": "<color=#FFFFFF>[普通攻击：最高马力星光]</color>、<color=#FFFFFF>[强化特殊技：孤轮特技]</color>和<color=#FFFFFF>[终结技：骑士飞踢]</color>造成的伤害提升50%；发动<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>、<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>时或发动<color=#FFFFFF>[特殊技：动力压制]</color>命中处于失衡状态下的敌人时，获得<color=#FFFFFF>[涡轮增压]</color>效果：<color=#FFFFFF>[特殊技：动力压制]</color>会消耗该效果直接衔接<color=#FFFFFF>[强化特殊技：孤轮特技]</color>，并使该次<color=#FFFFFF>[强化特殊技：孤轮特技]</color>造成的暴击伤害提升50%，<color=#FFFFFF>[涡轮增压]</color>效果至多叠加1层。",
   "desc2": "外环的神射手数不胜数，但在高速奔驰的机车上还能保持准头，才能成为真正的王牌。\n「弹道算法和机械指头？那些当然很有用…」\n「但我射术神准的真正原因是…星光选中了我！」"
  },
  "3": {
   "level": 3,
   "name": "骑士精神",
   "desc": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避]</color>、<color=#FFFFFF>[支援技]</color>、<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[连携技]</color> 技能等级+2",
   "desc2": "星徽骑士的精神到底是什么？永不退缩，锄强扶弱？牺牲、公正、怜悯、荣誉？\n「认为正确的事情，就去做…」\n「认为是不帅气的事情，就绝不能妥协！」\n「这就是我绝不放弃同伴的理由！」"
  },
  "4": {
   "level": 4,
   "name": "审判底火",
   "desc": "接战状态下，每次发动<color=#FFFFFF>[特殊技：动力压制]</color>时，自身暴击伤害提升8%，至多叠加2层，持续45秒，重复触发时刷新持续时间；若生命值低于35%，且自身非当前操作中的角色时，会持续回复生命值至35%。",
   "desc2": "理想的秩序为维护公义而生，然而理想生来就是为了被背弃。\n「你说这些片子是小孩子才看的…？」\n「有些最有勇气的梦想，本来只有小孩子才敢做吧？」\n「这些被嘲笑的梦想，就由我——星徽·比利来守护！」"
  },
  "5": {
   "level": 5,
   "name": "辉光武装",
   "desc": "<color=#FFFFFF>[普通攻击]</color>、<color=#FFFFFF>[闪避]</color>、<color=#FFFFFF>[支援技]</color>、<color=#FFFFFF>[特殊技]</color>、<color=#FFFFFF>[连携技]</color> 技能等级+2",
   "desc2": "身披华丽的衣装才能成为威风的英雄…所以说英雄还真是不方便的东西。\n「我可不是因为加大口径的武器和加大功率的部件才变强的！」\n「我真正的武装，是漫天的星光！」"
  },
  "6": {
   "level": 6,
   "name": "星徽骑士",
   "desc": "<color=#FFFFFF>[终结技：骑士飞踢]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的贯穿伤害提升18%；第四段<color=#FFFFFF>[普通攻击：骑士斗技]</color>、<color=#FFFFFF>[强化特殊技：孤轮特技]</color>或<color=#FFFFFF>[连携技：骑士漫步]</color>命中敌人后，可以获得1层<color=#FFFFFF>[煊赫星辉]</color>，最多获得6层，同一招式内至多获得1层；发动<color=#FFFFFF>[终结技：骑士飞踢]</color>或<color=#FFFFFF>[普通攻击：最高马力星光]</color>时，至多消耗2层<color=#FFFFFF>[煊赫星辉]</color>，每消耗1层<color=#FFFFFF>[煊赫星辉]</color>，使该招式的最后一击额外造成100%贯穿力的<color=#F0D12B>物理伤害</color>。",
   "desc2": "永远相信希望的人，最后也成为了别人的希望。\n这就是关于星徽骑士，关于比利·奇德的故事。\n「星徽骑士——变身！」"
  }
 },
 "passive": {
  "level": {
   "1531049": {
    "level": 1,
    "id": 1531049,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>45%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   },
   "1531050": {
    "level": 2,
    "id": 1531050,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>53%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   },
   "1531051": {
    "level": 3,
    "id": 1531051,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>60%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   },
   "1531052": {
    "level": 4,
    "id": 1531052,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>68%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   },
   "1531053": {
    "level": 5,
    "id": 1531053,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>75%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   },
   "1531054": {
    "level": 6,
    "id": 1531054,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>83%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   },
   "1531055": {
    "level": 7,
    "id": 1531055,
    "name": [
     "核心被动：骑士决心",
     "额外能力：炽热星辉"
    ],
    "desc": [
     "星徽·比利会额外根据自身最大生命值提高贯穿力，每1点最大生命值将提高0.1点贯穿力；发动招式造成的<color=#F0D12B>物理伤害</color>均为贯穿伤害，无视敌人防御，使用贯穿力作为招式伤害倍率；\n星徽·比利进入战场时即可回复60点闪能，在勘域模式中此效果180秒内最多触发一次;\n生命值大于25%时，可以点按 <IconMap:Icon_Special> 消耗生命值发动<color=#FFFFFF>[特殊技：动力压制]</color>，且接战状态下，每次发动该招式时，自身暴击伤害提升<color=#2BAD00>90%</color>，持续45秒，重复触发刷新持续时间；生命值小于或等于25%时，受到的伤害减少50%；\n星徽·比利攻击命中敌人时，会获得<color=#FFFFFF>[决意]</color>，回复量根据招式变化，<color=#FFFFFF>[决意]</color>上限为120点，处于接战状态下，会缓慢回复<color=#FFFFFF>[决意]</color>；<color=#FFFFFF>[强化特殊技：孤轮特技]</color>命中时、发动<color=#FFFFFF>[连携技：骑士漫步]</color>时或触发格挡时，额外回复<color=#FFFFFF>[决意]</color>；任意方式触发<color=#FFFFFF>[极限闪避]</color>时，回复3点<color=#FFFFFF>[决意]</color>，此效果0.5秒内最多触发一次；\n当<color=#FFFFFF>[决意]</color>大于等于100点时，长按 <IconMap:Icon_Normal> 会消耗100点<color=#FFFFFF>[决意]</color>发动<color=#FFFFFF>[普通攻击：最高马力星光]</color>；\n<color=#FFFFFF>[普通攻击：骑士斗技]</color>命中敌人时，回复少量生命值；通过<color=#FFFFFF>[极限闪避]</color>发动<color=#FFFFFF>[闪避反击：决斗之王]</color>命中敌人时，回复生命值；发动<color=#FFFFFF>[强化特殊技：抓地轮毂]</color>或<color=#FFFFFF>[强化特殊技：摇曳步伐]</color>时，回复生命值。\n",
     "队伍中存在<color=#FFFFFF>[击破]</color>或<color=#FFFFFF>[防护]</color>或<color=#FFFFFF>[支援]</color>角色时触发：\n<color=#FFFFFF>[强化特殊技：孤轮特技]</color>、<color=#FFFFFF>[普通攻击：骑士斗技]</color>第四段、<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>命中敌人时获得一层<color=#FFFFFF>[星辉]</color>，同一招式至多获得一层，持续45秒，至多叠加2层，每层<color=#FFFFFF>[星辉]</color>会使<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>、<color=#FFFFFF>[强化特殊技]</color>和<color=#FFFFFF>[普通攻击：最高马力星光]</color>造成的伤害提升20%。"
    ],
    "extra_property": {},
    "potential": []
   }
  },
  "materials": {
   "1": {
    "10": 5000
   },
   "2": {
    "10": 12000,
    "110514": 2
   },
   "3": {
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    "110514": 4
   },
   "4": {
    "10": 60000,
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   "5": {
    "10": 100000,
    "110008": 3,
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   "6": {
    "10": 200000,
    "110008": 4,
    "110514": 30
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  }
 },
 "skin": {
  "3115310": {
   "name": "星徽·比利·星徽武装",
   "desc": "始终相信希望的人，最后也会成为别人的希望。",
   "obtain_desc": "",
   "image": "IconRole62"
  }
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 "special_element_type": {},
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   "name": "普通攻击：骑士斗技",
   "desc": "<IconMap:Icon_Normal>",
   "element_type": 200,
   "hit_type": 101,
   "potential": []
  },
  "1531002": {
   "name": "普通攻击：最高马力星光",
   "desc": "<IconMap:Icon_Normal>（长按，[决意]足够时）",
   "element_type": 200,
   "hit_type": 102,
   "potential": []
  },
  "1531003": {
   "name": "特殊技：动力压制",
   "desc": "<IconMap:Icon_Special>",
   "element_type": 200,
   "hit_type": 101,
   "potential": []
  },
  "1531004": {
   "name": "特殊技：脱缰",
   "desc": "（强化特殊技：孤轮特技结束后自动发动）",
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   "hit_type": 102,
   "potential": []
  },
  "1531005": {
   "name": "强化特殊技：抓地轮毂",
   "desc": "<IconMap:Icon_SpecialReady_Rp> （长按）",
   "element_type": 200,
   "hit_type": 102,
   "potential": []
  },
  "1531006": {
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   "desc": "<IconMap:Icon_SpecialReady_Rp> （点按或长按）（强化特殊技：孤轮特技发动后）",
   "element_type": 200,
   "hit_type": 103,
   "potential": []
  },
  "1531007": {
   "name": "强化特殊技：孤轮特技",
   "desc": "（特殊技：动力压制发动期间成功格挡时）或（特殊技：动力压制持续一段时间后自动发动）",
   "element_type": 200,
   "hit_type": 101,
   "potential": []
  },
  "1531008": {
   "name": "冲刺攻击：星-徽-惩-戒",
   "desc": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
   "element_type": 200,
   "hit_type": 101,
   "potential": []
  },
  "1531009": {
   "name": "闪避反击：决斗之王",
   "desc": "<IconMap:Icon_Evade>（极限） ; <IconMap:Icon_Normal>",
   "element_type": 200,
   "hit_type": 103,
   "potential": []
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   "element_type": 200,
   "hit_type": 102,
   "potential": []
  },
  "1531011": {
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   "desc": "<IconMap:Icon_QTE>",
   "element_type": 200,
   "hit_type": 103,
   "potential": []
  },
  "1531012": {
   "name": "终结技：骑士飞踢",
   "desc": "<IconMap:Icon_UltimateReady>",
   "element_type": 200,
   "hit_type": 102,
   "potential": []
  },
  "1531013": {
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   "desc": "<IconMap:Icon_Switch>（触发快速支援时）",
   "element_type": 200,
   "hit_type": 103,
   "potential": []
  },
  "1531014": {
   "name": "招架支援：英雄登台",
   "desc": "<IconMap:Icon_Switch>（触发招架支援时）",
   "element_type": 0,
   "hit_type": 0,
   "potential": []
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  "1531015": {
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   "element_type": 200,
   "hit_type": 102,
   "potential": []
  }
 },
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   "id": 1531001,
   "avatar_id": 1531,
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    0
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    2,
    3,
    4,
    5,
    6
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   "name": "暴击率",
   "format": "{0:0.#%}",
   "icon": "UI/Sprite/A1DynamicLoad/IconAttribute/UnPacker/Role/IconCrit.png"
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   "name": "暴击伤害",
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  "part6": {
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   "name": "物理伤害加成",
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   "icon": "UI/Sprite/A1DynamicLoad/IconGeneralBuff/Packer/IconPhysDmg.png"
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  "part_sub": {
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   "name": "生命值",
   "format": "{0:0.#%}",
   "icon": "UI/Sprite/A1DynamicLoad/IconAttribute/UnPacker/Role/IconHpMax.png"
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  "拥有多种回复生命手段"
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 "potential": [],
 "potential_detail": {},
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   "attack": 0,
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